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FLASH FORWARD AMSTERDAM - 31 OCT - 2 NOV
Overall the conference was great.
Three days of all things 'flash' held in the centre of Amsterdam.
The venue was a feature building in Amsterdam, the Beurs van
Berlage - originally the amsterdam stockexchange and designed
by the well known dutch architect back in the early 1900's.
The first
day of the conference was just a selection of technical
'how to' sessions. I attended Sam Wan's presentations on xml
in the morning - technical stuff, not too advanced but interesting
all the same.
In the afternoon I attended a session from the guy who does
the 'devil doll' cartoon's on shockwave (Joe Sparks). I dont
really like his cartoons - but they seem hugely popular so
he must have an audience - he did have a rather fine quiff
so maybe that's the secret of his success.
As I roamed around the conference venue
I marvelled at the fact that everyone attending was about
my age (29), I had expected a younger crowd. I was surprised
that every one else was smoking (tobacco only) - they dont
seem to have non-smokers in europe.
I also meandered around the display booths trying to sneeze
on adobe's Mac flat screen and actually watched someone buy
my book!
I also accidentally went into the womens loo - I didnt see
the sign until I was on the way out.
The second
day began with a bang, Macromedia's keynote speech
where they showed a peek at flash 6, announced a flash plugin
for nokia phones and pretty much emphasised that the future
of flash was in web applications and in content for mobile
devices.
The flash 6 preview was just a glimpse at the development
build but showed a few new features.
The look and feel has changed a bit again - now looking more
like dreamweaver with property windows etc.
The largely useless concept of smart clips had been dumped
and replaced with the far more useable idea of custom components,
so you can build your own elements (like a scroll bar) and
then drag and drop them off a custom toolbar into your flash
file.
There is also a new point transform tool - which should make
the drawing environment a whole lot easier to use for changing
shapes. No news however on any additions to the programming
language.
Following the keynote I attended Joshua
Davis's presentation. Joshua said that he no longer works
for web agency Kioken in New York which was responsible for
the barneys and motown sites, but recently quit to become
a freelancer (there seem to be a lot of freelance flashers
at the moment). He has essentially turned into a digital artist,
making most of his money from speaking at conferences, art
galleries and the like. In his presentation he showed the
development process for a number of pieces of work. For example
one piece began as a randomly moving circle, just a new random
position every frame. He adapted it so that the circle stayed
mostly on the stage, then added in another randomly moving
circle. He then created a abstract shape and scaled the shape
to match the x and y distance of the two circles. He changed
the shape into a movie clip that faded in, did nothing for
a while, faded out and then flashed as a giant white light
- a simple birth, life, death theme. Once sound was added
the final project ended up looking like lightning flashes
viewed through random architecture. - see http://www.praystation.com
and click on IE 0400 (2001) on the left side
Next up was Branden Hall and Sam Wan,
two of the best known flash coders. I was pleased to find
that this was a pretty high level programming presentation.
They talked through some work they have done in trying to
bring a java style event model to flash - personally I like
the idea but think the implementation is a bit difficult.
They also discussed a number of issues and solutions around
building applications in flash.
One of the key themes that came out of
all most all of the presentations I saw was that flash is
now being used to build actual applications. Flash intros
are gone and forgotten and 'all flash web sites' are pretty
much a thing of the past (with the exception of kids sites
- which seem to all be in flash). Now the key focus seems
to be on building tools, games and applications in flash.
Macromedia's keynote showcased three sites and all of them
were flash applications and even most of the abstract 'art
designers' are building their own applications to help build
their flash art pieces.
This suits me pretty well - as my site smallblueprinter.com
was built to show people that flash can be used to build applications
- and my core focus seems to be developing into just producing
games and tools/apps in flash.
The third presentation I saw was an 'international
design showcase'. Basically some french, italian and dutch
flash designers talking through their work.
The french guys talked about designing web sites for kids.
They have been responsible for the french TV's kids site -
quite a huge project and through their appalling english I
got a bunch of useful ideas should I ever need to do work
for a children's site. (eg: providing real-time chat using
just graphics/icons rather than text to prevent any one being
able to send offensive messages)
Next up was an italian designer who showcase some of his excellent
work and explained the motivations behind it.
Lastly there was a dutch designer who encourages flash designers
to learn how to optimise their work by trying to build web
sites that are only 2K. It's a reasonable idea, if you try
to build a flash file that is under 2K and still interesting
you will have to focus on finding ways to keep the file small
- you can then apply the same techniques to more 'real world'
projects.
The following presentation was Andries
Odeials of wireframe.co.za fame. His excellent presentation
was on isometric 3D in flash. This was especially interesting
to me, as the isometric component of smallblueprinter is quite
simplistic and Andries covered in detail the maths and process
involved in building isometric worlds in flash. He showed
an application he uses to build isometric worlds (like a level
editor) and a fantastic little isometric game he built for
HP - check it out at http://www.hp-expo.com/winabeetle/uk/eng/bugginplay.asp
The next presentation was by the guy
behind the site flight404.com.
I didnt mean to go to this presentation but somehow ended
up in the wrong room, and it turned out to be one of the best
presentations of the conference. All he did was showed the
process of working from one simple idea and building on it.
The steps along the way were all simple but the effect he
ended up with was stunning. He started with a simple mouse
trail, just a circle that trailed around following the mouse.
He adapted this so that the trail started small, got bigger
and then small again. The result was it looked like leech
following the mouse. He complained that most people respond
to mouse trail effects by rapidly moving their mouse around,
while he wanted a slower more organic movement, so he adapted
the code so the mouse trail (leech object) moved slowly in
the direction of the mouse rather than actually trail it around.
He modified the trail object and it started to look like objects
swimming - which pushed him in the direction of making swimming
fish. He drew a view of a fish from a range of angles and
put in some extra code so to face the fish based on the direction
of the movement - the result was the impression of a tank
of little fish swimming around. He then asked himself - what
other things can he get in a sliced and viewed from every
angle form. We'll there happens to be a human body that was
donated to science and subsequently sliced into pieces. He
found the raw images from this on the internet and fed them
into his flash file - the result was a stunning - a swimming
human body - the audience at the presentation bust into instant
applause - see flight404.com click through the entry and click
on any of the boxes in the top left corner.
The day ended with a networking session - which really means
free food and wine and everyone talking to everyone.
The networking session was interrupted
by the very cool vector lounge group. This is a bunch of french
guys who try to combine music and flash art pieces into live
events. They ask designers to produce more experimental work
that can work with music.
They started with a flash piece that responds to fed in sounds
- so that aN image of a tree grows in response to sounds -
they had a live dj scratching and the tree grew in time to
the scratching - very cool.
There were a few more works ( I can quite remember all of
it) showcased including some brilliant motion kinetics work
by andries - see http://www.vectorlounge.com/04_amsterdam/jam/wireframe.html
It hard to explain but the vector lounge bit gave the end
of the day a great lift. To have a large room packed full
of flash developers from all over the world cheering on live
performances of experimental flash work seemed to be what
the conference was really about - it was cool and inspirational
without being pretentious, or too arty/trendy.
The third
day began with a keynote from software giant Abobe
who apparently showed off their flash related products. I
didnt attend, choosing to sleep in rather than hear adobe
peddle their second rate flash clone, although I now kinda
wish Id seen it.
The first thing I saw on the third day
was german company pep-works taking about flash games development.
I thought this would be right up my alley, as they were supposed
to be talking about game development including platform games
and 3d games but alas it was a very boring presentation -
probably the only dull one I saw. They talked mostly about
their artwork - showing an endless display of sketches for
each piece of artwork and showed an intro movie that took
them one whole year to make! They also told the whole story
behind their game " this is a cyborg, the cyborgs werent
always cyborgs but when the cyborg leader became a cyborg
...etc" - yawn. They showed a beta version of A platform
game they have done - it looked alright but had paginated
scrolling, so it wasnt anything new. Their 3d game was also
only a beta - it was pretty simple - personally Ive seen better
(including my own skiing game - - a bit of self promo there
).
Following them was Erik Natzke. Like quite a few of the presenters
Erik is best known for his experimental flash work shown at
natzke.com. He talked a bit about how he got into flash and
about the motivation for a number of his pieces. If you havent
seen it, its worth checking out his visual interpretation
of a poem at http://www.bornmagazine.org/projects/walking/
I wish Id gone and talked to Natzke but I was too shy
The vibe at FF was really positive, people
seem to have gotten over the 'downturn' in the industry and
are now focussing on doing new creative projects.
After some lunch there was the 'flash
actionscripters masters session', which included sam wan,
brandan hall, colin mook and some german guy who I cant recall,
doing a Q and A on all things codey. They started the session
with a brilliant demo bit, each presenter had one minute to
show something interesting they had done. By this point in
the conference it came as no surprise that they all showed
mini-applications built in flash. Brandan showed a flash tool
for designing business cards - including the ability to restrict
input sections, so employees can fill out their own card but
only manages can change the design. Sam showed a tool/toy
he built with brandan that is effectively a visual programming
language for controlling battle robots in flash. Effectively
he's written a mini programming language in flash.
I cant remember right now what colin or the german guy showed
- I remember being impressed by it, but I saw a lot of cool
stuff - Im sure it will come back to me soon
Next I went off to the session by UK
team Kerb on flash for television. Kerb have done a number
of TV commercials, one music video in flash and their flash
cartoon series was due to start on UK tv during the conference.
They gave a lot of good suggestions on how to convert flash
to TV - including emphasising over and over that you need
a good lawyer when dealing with TV stations. However half
way through their presentation their apple mac crashed twice
- and so I left to have a look at the other session by James
Paterson of Presstube and Amit Pitaru.
They were showing their 'Insert Silence' site - which is based
around integrating music and 'sketch book' style animation.
Really what these guys do is 'experimental arty' flash, however
I was interested in the fact that they use quite a lot of
complex programming to achieve their end result. They have
built an application for them selves that allows them to control
the semi-random movement of their animation elements and to
record and edit the resulting animation - they were commission
by Bjork to create a web video for a song off her new album
and they used this application to synch the animation to the
song.
They also had a project that adapted an animation based on
audio volume and pitch.
With a baby grand on the stage Amit played some improvised
jazz piano and their animation responding (roughly) to the
volume and key of his live performance! Quite impressive.
The last presentation of the conference
was by Brendan Dawes. Brendan is an obsessive Hitchcok fan
and is responsible for the popular psycho-editor (one of the
first application/toys built in flash - which lets you re-edit
the shower scene from psycho). In his presentation he tried
to find links between flash development and hitchcok films,
it was an interesting idea, and when he focused on the saul
bass titles it kind of made sense but on the whole I think
he missed the mark a little bit.
Lastly they gave out a bunch of door
prizes - including copies of flash - like anyone at the conference
wouldn't already have it!
Overall the conference was a fantastic
experience for me - Admittedly Im an obsessive flash developer,
so three days of full on flash with the best flash developers
in the world talking about their work - is pretty much all
I need to keep me happy.
The key thing that really hangs with me following the conference
is that the focus of what people are doing with flash seems
to have fundamentally changed. Flash has broken out of the
'cool effects for web sites' mode and people are using it
to build experimental art pieces, TV cartoons, music videos,
games and most importantly applications that run on the web
and on mobile devices such pocket pc's and soon mobile phones.
Hope you found this interesting.
Related URL's
Conference site: http://www.flashforward2001.com
Venue: http://www.beursvanberlage.nl/zalenverhuur_eng/goederenbeurs.html
Presentation files:
Colin Moock ActionScript and Advanced
ActionScript Workshop:
http://www.moock.org/webdesign/lectures
Sam Wan Introduction to XML with
Flash and ActionScript Workshop:
http://www.samuelwan.com/flashforward/amsterdam/SamuelWan_XMLWorkshopFiles.zip
http://samuelwan.com/flashforward/amsterdam2001/
Pete Barr-Watson (kerb) Flash for
TV and Video:
http://www.pixelfury.com
Andries Odendaal Isometric 3D in
Flash
http://www.wireframe.co.za/2001
Robert Hodgin Organic ActionScript:
Engineering Life
http://www.flight404.com/source
Erik Natzke Outside the Box: Problem
Solving With Flash
http://www.orgonism.com/ffny2001.zip
James Paterson and Amit Pitaru:
Bjork: http://www.showstudio.com/projects/031/031_interactive.html
Insert Silence: http://www.insertsilence.com
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