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TUTORIAL: Building games in Flash 5
Part 2: Scrolling backgrounds.

Author: David Doull
Date: 10/04/01
Download source files: tut2.zip

Aim: This is the second part of a series of three tutorials that cover the techniques involved in building games in Flash 5. The first tutorial covers player movement and fire - if you haven't read it check it out: tutorial 1. This tutorial will cover scrolling backgrounds.

Assumed Knowledge: It is assumed that you have a basic understanding of Flash and Actionscript. You should understand variables, properties, if statements and the basics of the flash 5 'dot syntax'. It is assumed that you have read tutorial 1.

By the end: at the end of this tutorial you will have built a scrolling background for you game as shown below. You will also be introduced to the KeyUp clipEvent and parallax scrolling.


Click anywhere on the black to ensure that the flash file has the 'focus'
Use the arrow keys to move, Ctrl to fire.

OK, let's get started.

The first thing we are going to do is to produce some ground that will scroll past as the spaceship flys over it.

Open up the flash file you produced at the end of tutorial 1 (or you can get it here).

Create a new layer (called ground) and draw some interesting ground - a few bumpy lines and some gradient fills should do the job. Make sure that the ground is the exact same size as the flash stage. Also make sure that ground will tile horizontally - so ensure that the ground starts and ends at the same height.

Select the ground, choose Insert and Convert to Symbol (or F8) and make your ground a movie clip.

Select this ground movie clip and in the Instance panel set the movie clips name to ground (as shown below).

If you don't want to draw the ground you can download this fla; tutorial2_parta.fla, with this step already done for you.

 

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