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TUTORIAL: Building games in Flash 5
Part 3: Enemies and collisions.

Author: David Doull
Date: 11/04/01
Download source files: tut3.zip

Aim: This is the third part of a series of three tutorials that cover the techniques involved in building games in Flash 5. The first two tutorials cover player movement, fire and scrolling backgrounds - if you haven't read them check them out: tutorial 1 and tutorial 2. This tutorial will cover enemies and collisions.

Assumed Knowledge: It is assumed that you have a basic understanding of Flash and Actionscript. You should understand variables, properties, if statements and the basics of the flash 5 'dot syntax'. It is assumed that you have read tutorial 1 and tutorial 2.

By the end: at the end of this tutorial you will have built a basic flash arcade game. A simple scrolling space shooting game which could be the basis for a scramble or defender clone. The tutorial also covers functions, for loops, random numbers, scoring and hitTest.


Click anywhere on the black to ensure that the flash file has the 'focus'
Use the arrow keys to move, Ctrl to fire.


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